…and I write RPG systems and content.
I’m publishing a game a month in 2019 (and will most likely carry this on into 2020 and beyond). You can find links to all of their individual pages on my 12 Months of RPGs page.
All of these systems are available for free on this site, but are also on DriveThruRPG as Pay What You Want, with suggested price of $2, so if you are able to contribute, that’s much appreciated, if not just let me know you’re enjoying the game – I love to hear about happy gamers!
Like many roleplayers, my first experience of playing was Dungeons and Dragons. I was introduced to it by a friend of mine and have never looked back. I currently DM for and play in several D&D campaigns, one of which, Shard DnD, you can watch as a vodcast on YouTube or here on my Vodcast page.
My first outing into game design was S.C.R.E.A.M, a really simple horror one-shot system, which is currently available as a for free on this site for you to use with your friends. This is also undergoing a rewrite, or rather re-think, which is set to be released as a mini RPG in October. You can also listen to a Podcast series, using the basic ruleset, on this site, or on iTunes, Spotify, or anywhere else you get your podcasts.
Like many designers, I then spent a long time making a horribly crunchy wheel re-inventing game (working out the difference in carry capacity between characters of different bodyweight when carrying a pack for a day etc. etc.) before I decided that I genuinely hated all of that and I wouldn’t actually enjoy the game I was making. As it is, I’m now making games that I actually want to play, which I think any designer should!
I’m currently working on some more full systems of my own. I like to design concept-drive, reasonably rules-light systems that put a focus onto roleplay, rather than crunch. I’m also looking for playtesters, so if you’re interested, please get in touch via the contact form and I’ll let you know the details.
My big project currently is It’s Not Exactly The End Of The World, Though, Is It? a comedy roleplaying game about preventing the apocalypse, which I’m in the beginning stages of playtesting.
In the works are some bigger concepts, that are slowly coming together too; if you’re interested in exploring a Steampunk world of smoggy London streets in an alternative history of London, look out for updates on Automata Britannica, which is currently undergoing a 2nd draft rewrite; if you’re interested in keeping up with the goings on of the Unseelie Court and the great Masquerade of the Fey, then ask me about Feyrie.