These Teeth Are Mine

These Teeth Are Mine is a mini RPG designed for solo play, where you take on the role of a Tooth Wraith, running through a forest full of terrors, desperately trying to get home.

You can PWYW for this title on DriveThruRPG or itch.io, or download a free PDF here. To get early access to monthly games, support me on Patreon.

A Tooth Wraith is born when a wolf pup grows their first milk tooth. The Wraith is bound to that pup – and The Corporeal, the mortal world – until the final one is lost.

Once the final fang is collected, a powerful instinct is awakened within the Wraith and it begins its journey to The Incorporeal – a home which it has never known – through the needle-carpeted moss scent of The Forest, with its hoard of precious teeth.

How To Play

You are a Tooth Wraith. You must tear yourself away from the The Corporeal and begin THE JOURNEY. The last deciduous tooth has fallen from your bound-pup’s head and you now feel The Call.

This game is designed for 1 player.

To play, you will interpret the names and descriptive poems relating to SHADES who lurk within THE FOREST and create a narrative around how you defeat them, or how they defeat you…

To play, you will need:

  • These rules and the SHADES page
  • Two 20-sided dice
  • A pack of standard playing cards, with the Joker removed
  • A way to write things down

a broken branch

The Becoming

In The Corporeal, you collected the fangs that your bound-pup lost, leaving them gifts in return as the age-old bargain dictates. While you and watched your bound-pup grow, you took on aspects of their personality, which stay with you on THE JOURNEY.

Write down three words that represent your STRENGTHS. For each word, write a story of how your bound-pup gained that STRENGTH.

  • Your STRENGTHS are your bastions that pull you from the brink. When one of your STRENGTHS would help on THE JOURNEY, gain a +7 bonus to your roll.

Write down three words that represent your FEARS. For each word, write a story of how your bound pup gained that FEAR.

  • Your FEARS are your undoing. When your FEARS would hinder you on THE JOURNEY, suffer a -7 penalty to your roll.

Write a phrase or sentence that represents your TENET OF THE PACK

  • The TENET OF THE PACK is the final lesson that your bound-pup learnt when they lost their last tooth. When you invoke your TENENT OF THE PACK, you can pass by a SHADE without penalty. Your TENET OF THE PACK can only be invoked once.

The Journey

THE JOURNEY takes you through THE FOREST – a dark and wretched place of fleeting shadows and lost spirits – to THE GATE between worlds.

Dwelling within THE FOREST are SHADES – old Wraiths who are unable to move into The Incorporeal. They bar the way for any who pass through, feeding on their fears and stealing their memories or their precious TEETH. They are the lost who long to damn any who cross their path to share their fate.

Throughout THE JOURNEY, you will draw cards from the pack to find which SHADES stand in your way. Whenever you draw a card, refer to the SHADES page to interpret their powers and how they might attempt to keep you in THE FOREST.

You begin with 28 TEETH, these are the milk teeth you collected from your bound-pup. When you wish to move past a SHADE, decide how they challenge you and how you attempt to overcome them, then roll 2d20 and calculate the total.

If the total is greater than the number of TEETH you have, then you SUCCEED. If your total is equal or lower, you FAIL.

When you SUCCEED, your plan worked and you pass by the SHADE.

When you FAIL, your efforts are not enough, pick one:

  • You lose one TOOTH
  • You lose one of your STRENGTHS
  • You gain a new FEAR

Answer these questions before you move on:

  • Who did you encounter in THE FOREST?
  • How did they try to keep you there?
  • How did you plan to defeat them? Did your plan succeed or fail?
  • If you relied on your STRENGTH, how did it help you, or fail you?
  • If you were hindered by your FEAR, did you manage to overcome it?
  • What, if anything, did your foe gain from you?

Once you have answered these questions, discard that SHADE’s card, shuffle the deck, and continue.

a gateway made from sticks and twigs

The Gate

Once you reach THE GATE – by drawing any ACE card – you must pay a toll of 2 TEETH to leave THE FOREST.

If you can pay the toll, you pass through into The Incorporeal and to the bliss of your next life. Your journey is ended, describe what awaits you beyond THE GATE.

If you are unable to pay the price, then you may not leave. You melt into the shadows and branches and become a SHADE.

Write four lines that invoke your FEARS to describe the SHADE your Wraith becomes. When you next play, add the Joker card to the pack, to represent this new SHADE

Shades.

HEARTS DIAMONDS SPADES CLUBS
K THE LONG ARMED KING

Who, with spindled limbs awaits

For Wraiths to enter his domain

With brittle fingers open wide

To grasp the Wraith and take their prize

HEARTLESS THE GIANT

Their open chest is waiting

To fill with little fangs

Whose stoney skin will never break

They tower o’er the land

CROWCOVEN

What misery to be lonely, together

What pain to be alone, together

The crows will mass & scratch, together

To pick the covered bones

MARA NIGHT WITCH

Mara never knows when to stop

Mara uses darkness

Mara will not bend or break

Mara knows your fears

Q TROLLMOTHER

Her cave is marked by strands of hair

That wander from her mountain skull

Shudder at the screaming sound

Her nursing mewling bellowing brood

THE QUEEN OF WEBS

Silver // Watching

Quiver // Tasting

Waiting // Consuming

Queen

MISTRESS UNDER ROOTS

The great lung is all above

And here she slumbers, waiting

With arms held out and twisted

To pull you ever closer

MOTHERWOLF

Blood. Sweat. Fur. Rage.

Movement. Unity. Pack

Blood. Fur. Unity. Claw.

Pack. Hunt. Blood

J THE RISEN

The Forest floor is dark and cold

And home for many

Whose shades unfold

And wrench the fleeing down

THE PRINCE OF SHADOW

To be called Prince is all he wants

To hear the single word

To see the heads bow in respect

To rule this hollow world

THE GREY WARDEN

Beyond them there is no gate.

This is not the end.

This is sentinel. Unshakeable.

This is sentinel. Unmoving.

THE LORD’S AMBITION

Some choose to stay amid the trees

To try and make The Forest theirs

This ambition is a curse

For even The Lord can never leave

10 EYELESS AND WAITING

It is dark here and it can smell the fangs

It is dark here and it can smell the fangs

It is dark here and it can smell the fangs

It is dark here and it can smell the fangs

WORMFATHER

The comfort of a warm embrace

As the bodies writhe together

One whole made from many

The form of Wormfather

MAW THAT GAPES

What is a maw without teeth?

It asks you, slowly, desperately

What is a maw without teeth?

It opens

ROTTEN SAVIOUR

See that light over the marshes?

It is calling you, here is safety

See, it wants you to live,

Come closer. It is waning.

9 SHROUDED IN SHADE

Whatever lies beneath the shade

Cannot be seen, where weak light

Touches only darkens where they hide

Glinting teeth in darkness

CONSUME THYSELF, SNAKE

its fangs embed into its tail wrap around its fangs embed into its tail wrap around you and wait for you to be with it forever its fangs embed into its tail wrap around

WITNESS FROM THE DEPTHS

There is an eye below, that knows your passing

There is a mouth beneath the eye, that knows your taste

LONGING

There is a world beyond

That it can never reach

It is jealous and spiteful

And will devour your hope

8 ELON WHO HUNGERS AND HATES

To want is such a hardship

When given everything

To hunger is so futile

When given everything

THE SICKENING POOL

See how the water seems so clear

Crystal and inviting

Just beneath the surface

You can see the bodies sickening

DECAY OF DREAMS

Who are you, now?

Can you not remember?

We have been consuming while you slept

You are us, now. You are us.

THE LIDLESS EYE

Unblinking, for it cannot

Watching, for it must

Screaming, without words

Hating, for that is all it knows

7 ETERNAL, DENIED

They are the trees that wait

The sky above

The earth below, forever

They cannot leave, for they are here

SPITTLEGHOUL

It drools and sups

The droplets from the trees

For they are beings too

It will find you

DEFILED

See the white flower,

How it dries and wastes away

See the misery

That was once hope

WHISPERS

Every voice that was ever lost

In The Forest is waiting here

To tell you to stay

And give them your teeth

6 MISERY TO COME

This is just the beginning

The world beyond has nothing for you

There is only misery to come

Stay in the comfort of sadness

MIST, WHICH ACHES

We are so cold, without bones

We are so cold, make it stop

Hanging in the air, so cold

We cannot leave here, nor will you

COUNTESS DIVINE

This must be an angel,

Which means you must be dead

Lie down here,

For the dead don’t walk

THE PALE RIDER

Can you hear the hooves?

They are coming they are coming

Can you hear the grate of steel?

They are coming they are coming

5 DARK ABODE

This could make a fine home,

When all your teeth are gone, return here

This could be where you stay

Why wait? Why leave?

POISONED WORDS

Honey & almonds

You have heard these for the first time

They taste sweet and burn inside you

Lie down and give in

SWEET MICHAEL

How could you leave Sweet Michael?

He’s here all alone

Give unto him, for he needs you

Don’t leave, he cries, don’t leave

ALONE IT CANNOT SEE

Who is that in the woods?

Come closer, I need you to see

Come closer, you, the watcher

I need you to see

4 NIGHT MAIDEN

Who stalks the night and looks again

For The Prince of Shadow riding

Who lies in wait for any who

Are in the darkness, hiding

THE DROWNING BED

This seems a place to rest your head

The gasping breaths come as you lay

Your tired body down and feel the water

In your lungs. This seems a place to stay

WEEPING AND LOST

Do you know the way?

I am lost and alone

Can you stay with me and show me?

We are lost, no longer alone

TOOTHLESS THE CRONE

This poor broken back,

These old bones

Would you leave them here?

What harm could they do?

3 HUNGRY BENEATH THE GIBBET

Sway above, we hunger below

They cry as shadows flicker

Whatever falls, we will consume

They cry as you draw closer

NETTLEWARLOCK

It stings and waits for you to look away

and stings and waits for you to look away and stings and waits for you to look away and stings and waits for you to look away

SHE WHO KNOWS YOUR NAME

Can you hear her calling?

A name holds more power than you know

That voice that will keep you here

Can you hear her calling for teeth?

OLD OAK

That creaking you hear is branches

Is old bones is aching bodies

Is teeth that grew into a great old oak.

That creaking you hear is branches

2 THE MOUSE THAT HIDES ITSELF

Something in the corner of your eye

Just moved

Something small, you thought,

But you cannot say. It is here.

BENEATH THE FOETID EARTH

The scent of soil is strong

It is heavy and wet and weighs on you

Give in, let the earth take you

Give in. This is the end.

MAGGAROTH THE WATCHER

The tower breaks the canopy

How could you not have seen it before?

From the very top, you see them

They draw their lips back from their gums

ACHING AND CROOKED

The back of The Crone

Has a life of its own

Can you keep it at bay

Or will it steal you away?

A THE GATE

The Forest ends, can you pay the toll?

THE GATE

The Forest ends, can you pay the toll?

THE GATE

The Forest ends, can you pay the toll?

THE GATE

The Forest ends, can you pay the toll?