Hack / Cash

Hack/Cash is an action heist game where you play as a motley crew of career criminals going after the biggest heist of your lives.

You can PWYW for this title on DriveThruRPG or itch.io, or download a free PDF here. To get early access to monthly games, support me on Patreon.

The big steal. The motherload. One Last Job. THE HEIST of all heists.

Whatever you’re calling it, it’s happening now and you’re gonna have to fight for it.

HOW TO PLAY

You’re a rough and ready crew of career criminals, trying to pull off an intricate heist to get THE PRIZE – something of huge value that’ll solve all your problems, or let you get out of this life for good.

You each have 5 SKILLS, assign 2d4, 2d6, 2d8, 2d10 & 2d12 between them.

MUSCLE – Guns, Fights, Intimidation, Heavy Lifting; Brute force where necessary

LOCKSMITH – Locks, Safes, Hacking, Alarms; Getting into places you shouldn’t

CAT BURGLAR – Gymnastics, B & E, Stealth, Hiding; Getting in & out unnoticed

DRIVER – Cars, Planes, Trains, Boats; Pretty much anything that moves

FACE – Smooth Talking, Fast Talking, Charm, Guile; Seeming like you belong

Whenever you act to get closer to THE PRIZE, say what you do and roll the SKILL that best fits your description. The GM will set the difficulty and roll against you.

DIFFICULTYDICE
BASIC2d4
SIMPLE2d6
TROUBLING2d8
TOUGH2d10
FRAUGHT2d12

If you roll…

EQUAL or HIGHER, you succeed

LOWER, take STRESS equal to the difference

hand picking up an egg
Image from Heritage Library used under CC0 license

THE CREW

Choose (or roll) a disposition for your CREW MEMBER and describe your backstory to the rest of THE CREW.

d10DISPOSITION
1I got out, but they pulled me back in
2When push comes to shove, I’m in this for me
3I got people waiting for me back home
4I’m doing this for love, but the cash helps, too
5I’m tryna put my kids through college
6Just One Last Job before retirement
7I got a lotta debts and people on my tail
8I’m a wildcard, but I’ve got your back in a tight space
9I got where I am today with luck and a smile
10I solve all my problems with a bullet

Next, decide the following:

Who pulled THE CREW together?

Who is untested (and untrusted)?

Who ‘goes way back’?

Who just got out from a stint in the lock-up?

Who narrowly escaped capture on their last job?

What is THE PRIZE?

Have a scene where you make introductions, size each other up & work out everyone’s cut, or describe a montage where THE CREW is pulled together.

STRESS

STRESS represents danger of something going wrong with THE HEIST. Consequences of STRESS don’t have to happen immediately, but should always be apparent.

When you take STRESS, you can choose to take it on your CREW MEMBER or THE PLAN. Use the table below for examples of consequences for your slip-up:

manacles
My handcuffs from In The Forbidden Land… Second Impression published by William Heinemann (1898). Original from the British Library. Used under Creative Commons cc0
STRESSRESULTCREW MEMBERTHE PLAN
1-4ISSUESuspected, Slowed-down, Winded, UnfriendlinessAsk the GM to make a minor change to one part of THE PLAN
5-7PROBLEMScrutinised, Held-up, Bruised, SurlinessAsk the GM to make a minor change to two parts of THE PLAN
8-10TROUBLEInvestigated, Stopped, Bloodied, BelligerenceAsk the GM to make a major change to one part of THE PLAN
11-19DANGERDiscovered, Stuck, Injured, AggressionAsk the GM to make a major change to two parts of THE PLAN
20+DISASTERCaptured, Trapped, Wounded, ViolenceThe whole plan is shot – you’re going to have to do this on the fly

THE PLAN

Your plan is made up of 10 pieces of information, which flow together perfectly to gain you THE PRIZE. Choose 5 key pieces of information (like when the Guards shift changes, or the code for the alarm system) that your plan hinges on for The Way In and 5 for The Way Out.

Once you’ve got in, grabbed THE PRIZE, and got out, you can get on with your new lives.

Have a scene where you divide up THE PRIZE, then go around the table and ask what each CREW MEMBER will do next. Take turns describing how your character walks off into the sunset.

This job isn’t like anything you’ve done before, find out what makes THE HEIST weird by rolling on the table below:

d6COMPLICATION
1THE PRIZE is HAUNTED
2THE PRIZE is surrounded by THE LIVING DEAD
3THE PRIZE is CONSTANTLY ON THE MOVE
4THE PRIZE is guarded by KILLER ROBOTS
5THE PRIZE is 20,000 LEAGUES UNDER THE SEA
6THE PRIZE is NOT AS IT SEEMS